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Muscle Growth Interactive Game - Re-Release (Update 10 Mar 2016)


SuperWaffle

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  • 2 weeks later...

Love the game!

No suggestions, just a question: are you imagining that this game will have a central plot that can be completed at one point or as a muscle growth sandbox? Both are awesome, since so few MG games exist period; I'm just curious.

This game has also reminded how much I dig interactive fiction and especially old school text adventures and now I might write a MG-themed text adventure of my own.

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I just love all these pictures, and can't wait for more! Kudos to you and Wolfie! (Speaking of him, when I saw "wolf-bunny hybrid", I immediately went "oooooooh, clever" :P )

One little thing: in your description, you forgot to mention the portait of the donkey (can't remember his name, damn) and the fact you can get money at the ironworks (granted, it's 10 miserable coins, but still!)

 

I guess the ironworks allowance thing slipped my mind since I'm not too satisfied with it (not sure how to code an actual job system yet, but am experimenting still)

 

What a great update to the project, the addition of pictures/drawings is an awesome idea. Though I'm still trying to figure out how to get my hands on those radioactive meat pies. Unless the option isn't fully available currently. 

 

You can't get the pies yet unfortunately ): They're supposed to be part of a quest, but I won't be working on actual quests until I get all the basis systems in (like alchemy, as soon as I figure out how to do it)

 

Just a comment on the casino thing. I understand your stance on gambling, but I will I say that the growth description and the whole liquid-pumped into you through your cock is suuuuuper hot and probably the hottest thing I've found (which is saying a lot). 

 

Why thankee, I too find that particular quirk rather nice  :D

 

Is that wolfie's art? It's amazing! It'd be nicer to have a tame and untamed version of each.

Also does species have an effect on the character? It's not really mentioned much so idk.

 

They did initially, bigger species such as bulls got more muscle mass and horses got longer wangs, and then I was afraid it would lead people to pick certain species over others so I wiped everything. Currently they affect aesthetics such as the mentioning of fur or skin.

 

I'm loving the game. Am getting addicted to growing in the game, and it's feeding into my own real-life workouts! Thank you  :P

 

I never imagined it would ever come to this! Thank you so much!

 

Perhaps you can have a few more strategically placed mirrors, like one in the gym at least, so that you needn't go back home so often.

 

I'm actually hell bent on getting the player to return home as much as possible (there are a lot of recycling and reset script lines there) but I do agree there ought to be some other way to check ones appearance, even if its more simplistic than the mirror at home.

 

Love the game!

No suggestions, just a question: are you imagining that this game will have a central plot that can be completed at one point or as a muscle growth sandbox? Both are awesome, since so few MG games exist period; I'm just curious.

This game has also reminded how much I dig interactive fiction and especially old school text adventures and now I might write a MG-themed text adventure of my own.

 

There will probably be a central plot that won't get worked on until I shift this to beta, but outside of that I do plan on leaving it as a sandbox so the game never "ends". Unlike some of the other games out there I'm trying not to add in any game over scenes, just so you can keep playing.

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