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muscle-growth Muscle Growth Interactive Game - Re-Release (Update 10 Mar 2016)


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Updated: 10 March 2016


Hey everyone!


I've released a small update to the game! A basic version of the combat system has been implemented alongside two Wildlands (Hardwood Woods & Mount Ursol) in which to do battle, and potentially violate the modesties of, various enemy NPCs.


Online Gameplay Link: http://bit.ly/1p9W1l2
Offline Download Link: http://bit.ly/1R97MyP
I've also added a change log in-game.
As I intend to re-use the current 'combat format' for future content, I'll gladly appreciate extensive testing as to whether the system works (eg: does not blow up, does not lead to dead ends, etc)
Please note that I've tried my best to implement an untraditional combat system as opposed to the ones you'd normally see in text-games, so please note the following:
1) Only the player has 'health' (Exhaustion)
2) Combat has 2 elements, 'win conditions' and 'luck'
3) Win conditions vary (eg: being more muscular, being less muscular, picking certain attack types)
4) Luck conditions vary (eg: certain attack types have a higher chance of succeeding)

Do note that this game also contains furry features, I simply have no choice since the furry growth audience surpasses the regular one and I personally do not discriminate, muscle is muscle to me and that's really all that matters. You do not have to test this game if you do not like furry characters (there are/will be humans too!), but I'd greatly appreciate it if my inbox could be spared any hate mail. 


To assist in the testing process, the cheating system (Strange Artefact) is still present in game for debugging purposes.


Feel free to leave any feedback, comments, or suggestions!


That is all,

Waffle out.

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Updated: 10 March 2016   Hey everyone!   I've released a small update to the game! A basic version of the combat system has been implemented alongside two Wildlands (Hardwood Woods & Mount Ursol)

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