(shot at Eye of Unicorn)
Escanor has to be one of the hottest muscle growth characters around. Undefeatable at noon, his power shrinks and grows with the sunlight. He embodies the Sin of Pride, which grows as does his strength.
Escanor retreats to his bar as the sun sets.
Escanor’s clothes begin to become loose as the sun vanishes over the horizon.
Escanor stands behind the bar, his sin under control, as he awaits the new day and the return of his curse.
The dawn approaches, and Escanor no longer feels the need to serve others.
The tightening clothes only mean his time is coming again.
But who needs clothes?
The HUD is now in beta and available for a larger distribution. Please report any issues. And thanks to the alpha testers who helped make it better!
I will be release alpha 0.1 on Monday. The update includes bug fixes to the configuration and more reliable body changing. I will also include a script to resize worn mesh clothes as your avatar grows.
The HUD will be available at Evolve Gym near the daily boards.
After many fits and starts, I have finished a HUD I think people will like.
I developed a system that allows players to RP muscle growth, muscle drain, muscle theft and other scenes. The HUD enables these RPs by providing a way to change yours and a partners avatar.
After the proper setup you can:
1) grow/shrink your avatar
2) grow/shrink a partner's avatar
with functions to support common RPs.
I will also be setting up places on my SIM (for now) with props, like lasers, tanks, clubs, etc... that will be integrated with the sim (see the laser scene in the video).
If you want to learn more, ping me on Second Life.
(*) The video is an actual demonstration of the HUD
As I posted before, I have been working on a scripted HUD with animations. I finished it. Showed it to a few people and it got a big THUD.
That is OK
I've deconstructed what I've done. Instead of a big hud, I have been working on smaller mats and experiences.I reworked some of the scripts that I have, and wrote a few new ones.
I think these create a few tools for some interesting RPs, but I am open to suggestions...
1) yes, the game is SML based, since I need *some* basis for strength. I am open to other suggestions
2)I have hacked a wrestling mat so that it reflects to people of various strengths fighting. It is not as simple as 'strongest win' but probability based so that the both players can win. The mat does not currently have a hit point/health/damage system, but that is easy to add if desired (really, I don't know)
3) I have hacked several sex mats so that "dom" and "sub" can be determined by strength. It can work both ways (weak dominating strong/strong dominating weak)
I'm working on adding some dungeons at my gym (Evolve).
What do y'all want? I think I am in a position to create SL Experiences that people can build on.
If you want to chat, Opinated Resident on Second Life.
The RP can be how ever you want to set it up, within the bounds of the characters. Two magic characters can exchange strength, but hitting a Hulk character with magic lightning would just piss him off.
Maybe it wasn't clear, but there will be multiple Huds. The one in the video is the magic-shazam hud. I also have a hulk hud, but I geeked out and could only show one right now. Other characters will also be created, over time. (mostly depends on feedback from people -- at this point I'm just guessing what people want)
Well given my muscle hud experiences thus far or any gaining simulator theres stuff like solift, social growth and so forth that are good ideas for independent sources I can talk to the creator...but there are ways around the sml dependency as nice as it is, I can see it bettering the whole social gap in sml at the same time I can see things being quite one-sided and not going anywhere.
But I see this being a fun thing for those who like to be dominated...but for the fun pairing kinda people...or the wrestle type...sml not the best idea unless theres restraining functions :l
I cant properly voice my opinions on this properly atm...but im sure you get my angle..
So, first, there needs to be some basis for "strength" and SML provides that. But the game is independent of SML, as is strength. If you get 10x strength in the game I am working on, you do not have 10x str in SML. I'm open to other sources for "base" strength if you have any.
Also, there are a variety of hero archetypes. Sebastian Shaw translates kinetic energy (attacks) into strength. The Parasite steals strength from others. There is no reason the game can't support those (except for my time and sanity writing the computer code).
My friends have heard me whine about writing a muscle growth roleplay for second life. Well, it is almost down. Rather than bore you with too many details, I thought a video demonstrating the potential would be better.
For those interested, the HUD is in the lower left. It has a health meter above your current (or augmented) strength. There are buttons to target people, attack or defend and change bodies.
I have a few tweaks to make before I release it, probably around Christmas.
I would like to add muscle growth and muscle theft to the game. I know how to do this on the technical side (e.g. force someone to grow into a bigger size) , but would appreciate suggestions how to use this in a fun way?
As an example, in a dom/sub relationship, the sub may offer his size and power to the dom to make him bigger. When the sub gives strength, the dom grows (or visa versa).